Using Augmented Reality for Sculpture Teaching in Art Schools
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Abstract
This study demonstrates the implementation of Augmented Reality in sculpture education at art schools to improve traditional teaching methods. The use of AR technologies that allow students to interact with virtual 3D models in real-time creates a dynamic and immersive learning environment for sculptors. The two main objectives of the study were to determine the effect of AR on the spatial visualization, creativity, and general engagement of the students in the sculpture-making process. The 50 students from five art schools were involved. The participants were divided into an experimental group using AR tools and a control group that used traditional sculpting methods. The experimental group used AR software like Unity and ARKit to design and manipulate 3D models, which enabled them to visualize and modify sculptures before physically creating them. The control group engaged in hands-on sculpture work using conventional tools and materials. Data were gathered using a combination of quantitative measurements, which included spatial visualization and creativity tests, and qualitative feedback from questionnaires and interviews. The AR group demonstrated a 30% improvement in spatial visualization and a 38.1% increase in creativity compared to the control group. In addition, 92% of AR users reported higher engagement, feeling more confident and motivated. The ability to explore digital prototypes with minimal material waste fostered creativity. This study suggests that AR can effectively complement traditional sculpture teaching, offering an innovative, cost-effective, and interactive approach to art education, enhancing spatial understanding and creative exploration for more engaging and accessible learning experiences.